The fact people on the forums say "assassin is the best lane pusher and turrets killer" while she's so squishy and outclassed in thoses two tasks by tanks and gunners looks like a consequence of most pub matchs being full of assassins and snipers to me. Some people might disagree but I think the classes have pretty definite roles, and one of the things that makes it pretty hard to understand the game for newbies is that there's nothing guiding into making balanced teams, most servers have no class limits so you end with retarded team compositions all the time, even when each class is limited to 2 like it is on most servers with class limits, kinda hard to learn how the game works and how to play classes properly in thoses conditions. Mics especially are great in that game because I can know my voice is going through thanks to the bar at the bottom. I have never had a useful interaction over my mic. I am left unsure if I am ignored or unheardī) I get the reply "I can't understand you".Ĭ) Honestly. Generally, communication ends as follows.ġ) I sit in spawn and slowly type out a message that is segmented and generally not particularly detailed, but gets the point across, and then.Ī) The person replies and follows my advice (yay!)ī) The person replies with "lol l2p noob" or "Don't tell me how to play"Ĭ) I get no response, and unless I specifically follow them, I have no way of telling ifĢ) I call out advice with my microphone, both quickly and with detail (generally proceeded by me saying "Can anyone hear me?" 3 or 4 times without response), and then.Ī) Nothing happens. Helping people who need it is good, but the odds of your communication actually having an effect are quite low, I've found. I'd have to agree with pretty much everything said here so far. Not to mention it's in two colors that are far outside the actual game's color range. The textchat is not only responsive even in low-FPS conditions but also shows up sharp and clear on low graphics settings. In MNC that would show you at a glance who is speaking and what class they are. The mic not only shows the playername of who's talking but also their character's face, which is useful because it shows you who's speaking without even needing to put the voicechat window in your eyesight's focus (say, when you're busy not getting eaten). Their voicecoms are robust and each one is useful as well as entertaining (due to the hilarious British accents). I meant to look at that game as a case-study in good in-game communication options leading to a well-informed playerbase. Not to actually straight copy-paste, I'd be surprised if that's even possible, as you are correct in thinking I don't know anything about programming. You simply can't effectively communicate tips in-game in anything but terse typed commands that never effectively convey your message, and that gets quite maddening very quickly.Ĭlick to expand.I meant to get ideas from how they conduct their communication in-game. poor players who refuse to learn) is the incredible difficulty of communicating with other players in this game. I think a good deal of the rage misdirected towards newbies (not to be confused with n00bies, i.e. Of course, if all that were fixed it would just make it easier to be an *** over voicechat because people could hear you better, which is why we need easy to use player muting in-game as well. Then there's the voicechat, which isn't loud enough no matter what I do to adjust volume, doesn't provide an onscreen indicator as to who's talking (no, the tiny indicator above the avatar of a player who happens to be onscreen doesn't count), and doesn't dampen other sounds when you talk. Uber should really just steal the TF2 chat window in its entirety: scrollable history, huge chat field length, easy to close, it gets everything right that MNC's chat window gets wrong. ![]() It doesn't help that the chat window is too short to type a complete sentence and hitting Esc to cancel the chat dialog require you to hammer the button three times to close out of it.
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